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Call For Papers - HRI 2020 Workshop on Exploring Creative Content in Social Robotics

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Call For Papers - HRI 2020 Workshop on Exploring Creative Content in Social Robotics

Call for Papers

Call for Submissions to the full-day HRI 2020 Workshop on Exploring Creative Content in Social Robotics

(https://humanrobotinteraction.org/2020/)

Introduction

In recent years, social robotics has generated a variety of product concepts and several robots started being sold on the consumer market. Still, questions regarding the long-term adoption and commercial prospects of social robots alongside other IoT and smart technologies linger. This workshop seeks to discuss how to address challenges to the broader consumer-oriented development of social robots by finding meaningful ways to use the rich modalities unique to social robots in creative content creation.

Content in the form of apps has been the driving force in the success of smartphones. Similarly, in the gaming world, content dictates the adoption of gaming platforms. In this full-day workshop, we will focus on creative content generation in the domain of social robotics, and the development of social robot apps that not only enhance functionality but also offer more engaging and entertaining interactive applications. 

This workshop provides a venue for researchers from diverse disciplinary backgrounds, including art, design, social science, robotics, and media studies among others, to share and develop holistic and creative approaches to the development of social robotics creative content and applications. These can include apps for the robots themselves, but also connections between robots and smartphone and computer apps, and emerging blends of robotics and virtual and augmented reality. We are also interested in discussing the potential and challenges for content generation in specific applications of social robotics, such as education, entertainment, and healthcare, among others.

Accepted workshop papers

Invited speakers

●     Hae Won Park is Research Scientist at the Personal Robots Group directed by Prof. Cynthia Breazeal at MIT Media Lab. She received her PhD from the Institute of Robotics and Intelligent Machines (IRIM) at Georgia Tech. She is a co-founder of  Zyrobotics, a spin-off from Georgia Tech. Dr. Park's work  focuses on developing interactive social machines that deeply personalize to their users over long-term interaction. Her research program is at the forefront of developing personal robots and agents that are capable of transfer learning from one interaction to another, as well as utilizing collective knowledge and sensing across intelligent and intuitive interfaces embedded in our everyday objects.

●     Dr. Andreas Stiegler is a creative Technologist at Strichpunkt Design. With a PhD in Game AI and many years of Game Development and research experience, he is working on fusing knowledge from both fields with the many challenges and use cases of Design and creative workflows in general. He's also teaching Game Development with a focus on Physics Simulations and Artificial Intelligence and the Stuttgart Media University.

●     Dan Grollman is a Senior Engineer at Plus One Robotics. He received his PhD in Computer Science from Brown University in 2009. His work is at the intersection of Machine Learning, Robotics, and Human Robot Interaction, with a focus on building technology that improves human lives. Dr. Grollman has extensive experience in the development of consumer robots, through his work in companies like Vecna, Sphero and Misty Robotics.

●     Matthew Aylett is a founder of Cereproc Ltd., a TTS company that develops commercially available, characterful speech synthesis. He was awarded a Royal Society Industrial Fellowship in 2012 to explore personification in speech synthesis. He is an honorary fellow at The School of Informatics at the University of Edinburgh. Matthew has substantial commercial engineering and product development management experience together with a broad international research background in prosody, dialogue engineering, affective computing, novel interface design and psycholinguistics.

●     Deborah Szapiro is an award-winning creative director, designer, animator and academic. Szapiro has an impressive track record in design and animation with her work having been exhibited extensively by broadcasters, festivals, galleries and museums worldwide. Awards include two AFI awards, Dendy, ATOM and IF awards, the Gordon Bruce award for Humour, The PATHE Award, The Shell Canada Award and the BANFF Television Award, among others. Szapiro works as a design academic at the University of Technology Sydney.

Organizing Committee

●     Randy Gomez, Senior Researcher, Honda Research Institute Co, Ltd., Wako, Japan

●     Selma Sabanovic, Associate Professor, Indiana University Bloomington, USA

●     Angelo Cangelosi, Professor, University of Manchester, UK

●     Luis Merino, Associate Professor, University Pablo Olavide, Spain

●     Keisuke Nakamura, Senior Researcher, Honda Research Institute Japan Co., Ltd, Tokyo, Japan 

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